Return to Castle Wolfenstein: Enemy Territory
Return
to Castle Wolfenstein: Enemy Territory is a standalone multiplayer game
in which players wage war as Axis or Allies in team-based combat.
In Enemy Territory Axis and Allied teams do battle in traditional single
scenarios, or wage war through a series of linked scenarios in a
totally new campaign mode. During combat players gain experience and
skill, and through battlefield promotions are awarded additional
abilities that remain persistent across an entire campaign.
Additionally, new character classes like the Covert OpS as well as an enhanced Engineer allow teams to perform reconnaissance, steal enemy uniforms, and construct battlefield structures and military installations in the midst of combat to gain tactical advantages for their team. All new game modes, maps and communication abilities require players and teams to develop advanced strategies and tactics in the struggle for front line domination
Wolfenstein: Enemy Territory is a downloadable, free-to-play multiplayer game in which players wage war as Axis or Allies in team-based combat. It’s a team game; you will win or fall along with your comrades. The only way to complete the objectives that lead to victory is by cooperation, with each player covering their teammates and using their class special abilities in concert with the others.
Featuring multiplayer support for up to 32 players, Wolfenstein: Enemy Territory is the ultimate test of communication and teamwork on the battlefield. Players join the fray as one of five distinct character classes each with unique combat abilities. Each Axis or Allies team can divide itself into smaller fire teams for quick and easy communication using an intuitive messaging system and dynamic command map of the entire battlefield.
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| Alt name | A.III. Map Construction |
|---|---|
| Year | 1992 |
| Platform | DOS |
| Released in | Germany, United States |
| Publisher |
| Maxis Software Inc., Ocean Software Ltd. |
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| Here is the video game “A-Train Construction Set”! Released in 1992 on DOS, it's still available and playable with some tinkering. It was released on Amiga and Sharp X68000 as well |
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DOS - 1991
Also available on: Amiga - FM Towns
| Alt names | 4D Sports Boxing, 4Dボクシング |
|---|---|
| Year | 1991 |
| Platform | DOS |
| Released in | France, Germany, Italy, United Kingdom, United States |
| Genre | Sports |
| Theme | Boxing |
| Publisher | Electronic Arts, Inc., Mindscape International Ltd. |
| Developer | Distinctive Software, Inc. |
| Perspectives | 1st-Person, Bird's-eye view, Fixed / Flip-screen |
| Dosbox support | Fully supported on 0.73 |
Arguably THE best action-oriented boxing game ever made for the PC, 4-D Boxing is a revolutionary sports title from Distinctive Software that does to the boxing genre what Stunts does for racing.
Trixter in his review at MobyGames says it all about this Hall of Belated Fame entrant: "No other PC game has captured the feel of boxing as well as 4-D Boxing. The Good:The 3D engine in 4-D Boxing was not a gimmick; at the time, it truly was a whole new way to simulate boxing in a computer game. The camera wasn't fixed--you could play through the eyes of your boxer, from ringside, from a fixed isometric view, overhead, whatever. You could even play through the eyes of your opponent. It's a real trip to stare yourself in the face as you beat "yourself" up. The moves were rotoscoped fairly well, leading to life-like movements, swings, hooks, and uppercuts. The Bad:Dialing down the detail to a ludicrously low level (stick figures without heads) was the game's idea of "running acceptably on an 8088". I had a 386, so I was fine, but it made playing the game against a friend difficult if your friend had a slow machine. The price we pay for innovation... While most of the moves looked realistic, jabs were oddly unrealistic. It was rediculously easy (although quite fun) to beat the computer in the first ten or so matches by swinging non-stop roundhouse right and left hooks to the face. (And disturbingly satisfying to hear each punch land. :-) The Bottom Line:4-D Boxing had a feel that no other computer boxing game has captured since, even 8 years after it's release. While there have been a few console boxing games that come close (including one for 3DO that was heavily influenced by 4-D Boxing), nothing satisfies the need to box like 4-D Boxing. And it runs great on modern machines, so try to pick up a copy."
Here is the video game “Rise of the Robots”! Released in 1994 on DOS, it's still available and playable with some tinkering. It's an action game, set in a cyberpunk / dark sci-fi, fighting and versus fighting themes and it was released on 3DO, Amiga, Game Gear and Genesis as well
| Alt name | ライズ オブ ザ ロボッツ |
|---|---|
| Year | 1994 |
| Platform | DOS |
| Released in | France, Germany, Italy, Spain, United Kingdom, United States |
| Genre | Action |
| Theme | Cyberpunk / Dark Sci-Fi, Fighting, Versus Fighting |
| Publisher | Time Warner Interactive Inc., Time Warner Interactive Ltd. |
| Developer | Instinct Design, Mirage Technologies (Multimedia) Ltd. |
| Perspectives | 2D scrolling, Side view |
| Dosbox support | Supported on 0.63 |
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