Friday, May 13, 2022

Air Inferno

 

Air Inferno

Air Inferno is a 1990 flight simulation arcade video game developed and released by Taito, in Japan, Europe and North America.[7] A spin-off from Taito's Landing series, Air Inferno is an aerial firefightingsimulation that involves piloting a helicopter on various rescue missions, shooting a fire extinguisher to extinguish flames while rescuing civilians.[8][9]

Like its predecessor Top Landing (1988), Air Infernoused flat-shaded3D polygon graphics. Both games ran on the Taito Air System hardware, which used 68000 (12 MHz) and Z80 (4 MHz) microprocessors as CPU and a TMS320C25[10] (24 MHz) digital signal processor as GPU.[11] The game comes in two types of arcade cabinets,[3] a larger deluxe motion simulatorcockpit cabinet[12][3] and a smaller standard cockpit cabinet.[3]









Air Gallet

 Air Gallet[a] is a 1996 vertical-scrolling shooter arcade game published by Banpresto. Players control a fighter jet through six level to destroy a terrorist organization, who are destroying major worldwide cities and brainwashing the world's population with propaganda. Its gameplay involves destroying waves of enemies, picking up power-ups and new weapons, and destroying bosses.

Air Gallet was developed by Gazelle, an off-shoot of defunct developer Toaplan. It was directed by Tatsuya Uemura and designed by Junya Inoue, who wanted it to have a more boisterous presentation compared to his previous works. Gazelle's financial difficulties and strict time schedules forced its development to be hastily rushed. The game was released to mixed reviews; while its graphics and sprite layering techniques were praised, critics felt that it wasn't as polished or innovative as other, similar games were. Inoue has since 

expressed his disappointment in its quality.




Air Duel

 

Air Duel





Air Duel (エア・デュエル) is a vertically scrolling shooter game released for arcades by Irem in 1990.

The player selects from a jet fighter or helicopter, shoot enemies in the air and ground, collect power-ups, and defeat bosses to advance levels.

The game differs from most others in the genre in that you can change the aircraft you use at the start of each level. The jet fighter always shoots straight forward; power-ups increase the width and strength of its shots. The helicopter fires thinner and weaker shots, but turns in the direction it moves (similar to the later Zero Gunner), giving it great range; powerups increase the strength of shots, as well as the number of bullets per shot (adding a small "spread" effect to the shot while moving around).

Both the fighter and the helicopter also start with three bombs which wipe out everything in their path, including enemy shots. These bombs are also unique compared to similar games, in that they produce a line of small horizontal blasts that can be "directed" at the line travels across the ground, by pressing left and right (similar to the helicopter's shots). Additional bombs can be picked up during the course of the game.

Losing a life resets your power and bomb count to the amount you start with. "Air Duel" is a challenging game, and later levels can become nearly unplayable if a single life is lost.