Sunday, September 11, 2022

2002 FIFA World Cup


 

 

2002 FIFA World Cup

You might be forgiven for believing that recent revelations about England manager Sven-Goran Eriksson's private life would hold the key to the nation's success or failure in the greatest football tournament in the universe, whereas we all know that the real deciding factor is whether we can replicate England's 5-1 thrashing of the Germans in EA's latest PC soccer extravaganza.

EA has for years dominated the sports end of the PC and console market and so sure are the folks there that this is going to be a mammoth hit, they've released it in no less than five formats (sorry Dreamcast fans - nothing for you, though). But every time they trot out another FIFA footie game, they always have to face the persistent vital questions - what's new from before, how authentic is it and is it fun to play?

Well, the first impression you receive from the opening animation sequence is of colour, action and excitement - in other words, the essential elements that make the World Cup such a compulsive viewing experience. Cameras swoop across a packed Japanese stadium filled with flash cards, flash bulbs, streamers, giant flags and giant balloon figures as the players take to the field and the crowd roars on their approval.

To add to the sense of occasion, there's an additional bonus section that contains a number of filmed reports that provide some in-depth background to the event. Interviews are included with people from different nations expressing their passion for the game (typical quote: "A Brazilian who doesn't like football isn't a Brazilian") and what it means to be a supporter of their nation's team. Further discussions cover the impact of the tournament on Japan and Korea, a documentary on creating the original score for the game as well as an examination of the varied playing styles of the countries in the finals. A Highlights Reel also provides a whistle-stop tour through the game's graphics and camera angles to give you a flavour of what's in store.

The depth of the game is reflected in the large number of settings that can be altered both before and during each match. Match duration can last anything from 2 minutes to 45 and, during that time, bookings, offsides, injuries and fatigue can be switched on or off. Even the strictness of the referee can be controlled (i.e. random or defined) as well as the difficulty, game speed, player names and score display.

All 20 stadiums are lovingly recreated, giving you a preview of the breathtaking construction that's gone into making this World Cup a truly memorable experience. Matches can be played under floodlights or normal daytime conditions (although there are no weather variations) and team statistics flash up before the start of play and the usual match facts at the end of each half (corners, fouls, attempts on goal, bookings, possession, etc.).

download game demo

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2002 FIFA World Cup 0 2002 FIFA World Cup 1 2002 FIFA World Cup 2 2002 FIFA World Cup 3 2002 FIFA World Cup 4 2002 FIFA World Cup 5 2002 FIFA World Cup 6 2002 FIFA World Cup 7 2002 FIFA World Cup 8 2002 FIFA World Cup 9 2002 FIFA World Cup 10 2002 FIFA World Cup 11 2002 FIFA World Cup 12 2002 FIFA World Cup 13 2002 FIFA World Cup 14 2002 FIFA World Cup 15 2002 FIFA World Cup 16 2002 FIFA World Cup 17 2002 FIFA World Cup 18 2002 FIFA World Cup 19 2002 FIFA World Cup 20 2002 FIFA World Cup 21 2002 FIFA World Cup 22 2002 FIFA World Cup 23  


















 

Friday, September 9, 2022

SimCity 3000 demo




You're in charge of creating an entire city from the ground up -- and the sky's the limit. But your power doesn't stap at construction. You'll manage everything from budgets to bulldozers, taxes to tornadoes -- all with more control than ever before.
Game link https://archive.org/details/Simcity3000Demo


Theme Hospital









Theme Hospital is a business simulation game developed by Bullfrog Productions and published by Electronic Arts in 1997 for MS-DOS and Microsoft Windows compatible PCs in which players design and operate a privately owned hospital with the goal of curing patients of fictitious comical ailments. The game is the thematic successor to Theme Park, also produced by Bullfrog, and the second instalment in their Themeseries, and part of their Designer SeriesThe game is noted for its humour, and contains numerous references to pop culture.


Play game online 



Circuit's Edge Circuit's Edge

 Description of Circuit's Edge Circuit's Edge is an atmospheric, well-written game based on "When Gravity Fails," an excellent sci-fi series by George Effinger about the Budayeen-- a small corner of Morocco notorious for violence, 🔞, and 💉. Description of Circuit's Edge Circuit's Edge is an atmospheric, well-written game based on "When Gravity Fails," an excellent sci-fi series by George Effinger about the Budayeen-- a small corner of Morocco notorious for violence, 🔞, and 💉.