Thursday, July 7, 2022

Metal Knight: Mission Terminate Resistance Windows - 1999


 

Metal Knight: Mission - Terminate Resistance

Windows - 1999

 

 

Blind Date

I had no idea what to expect with Metal Knight Mission: Terminate Resistance ; I'd not heard of the game before receiving it, and could only find it on sale at a handful of online CD stores at an apparently cheap $20US. With many games, you can fall in love at first sight. Homeworld is an example of such a game. It may be that you later discover that the object of your lust has bad personal habits - in the case of Homeworld it's the need to madly harvest and salvage everything in sight - but first impressions can count for a lot. It's rather more rewarding to find a game which grows on you slowly, where the friendship becomes a strong long-term relationship. Those games are much rarer, with perhaps Civilization being the classic example.

With Metal Knight Mission first impressions were not good. Seeing an option to install DirectX 5.0 on a modern game suggests something's afoot. As a sci-fi real-time strategy, a game like this needs to offer something novel, or something distinctive to hold my interest. A tale of three factions - the Earth Union Defense Army (EUDA), the Firehawk Corps and the Empire of Adonia - battling it out in the 32nd Century is nothing new. But as a reviewer you need an open mind. I launched into one of the three 20-mission campaigns as the EUDA, and was immediately gobsmacked by what I found... exceptionally chunky graphics and little legged robots running around at breakneck speed. This was not looking like a good first date.

What I hadn't realised though was that the designers had chosen to set the default resolution to 640x480 and the default game speed to 'fast'. A brief outing into the options screen and I was running at a more leisurely pace and settled in at 1024x768. The difference was night and day; while the graphics are still somewhat short of modern standards, they're certainly good enough to give the gameplay a chance to shine through.

Metal Knight Mission has a relatively standard RTS design, though the resource gathering aspect is a little different from most. Like Z and more recently TA: Kingdoms, the resources on the map are limited, and you have to be aggressive in seeking them out and occupying them to generate enough "cash" to build the army to defeat your enemies. The more of these resource-generating settlements you own, the bigger your income and, as a result, the less your enemy's will be.

Money can be used to build new fighting units or to build new structures, the most useful of which are the buildings which enable research to raise your tech levels in mobility, power, weaponry, armour and "measurement" (which means radar and detection ability). You can churn out a lot of low tech units (which can be useful to occupy the settlements) or invest in longer-term strength. There's also the more accustomed C&C; type buildings, like power generators and repair pads. Unlike C&C; though, these are built by construction robots, so you can build any number at the same time, cash permitting.

Your fighting units are made from three components - the drive system, the chassis and the weaponry. Some stock units are offered, but you can also create your own, tuning the cost of the final design against the particular type of unit you want. In theory this is a neat idea, but with the exception of the unique EUDA flying units the others seem to be rather samey, both within each force and between the sides. There doesn't appear to be any special weapons, or abilities, the sort of things that made Dark Reign and Starcraft more interesting, or at least which made the distinction between the fighting units that bit better. Units are rated by weapon power, range, movement speed, armour and spotting range - while you can trade these off against cost, there's no interesting decisions to be made (e.g. can I buy a cloaking unit, or a shield generator, or a teleport ability...?) While the units are colourful and look fine in battle, there's just no feeling of having anything special to toy with.

The interface also leaves a little to be desired. You can queue production and set muster points, but I saw no way to use waypoints or to set aggression, patrol or guard orders. The ability to order a unit to "hunt and destroy" (as per Dark Reign) is useful, but in general the range of options is limited. The computer AI is rather better than average though. The enemies attack in force, will single out weakened units and chase them down, even deep into your territory. The AI is also good at poaching settlements, and generally keeping you harassed and busy with hit and run raids. The pace of battles is good, there's just a lack of fun things to try out.

But the AI doesn't really make the game stand out; Metal Knight Mission is an average game with an average design. The roll-your-own unit feature and the requirement to be aggressive to gain resource generators both help to add some interest to the gameplay, but with so many other better games out there you'd have to have bought a whole lot of them before your attention would turn to this offering. If multiplayer were a saving grace, the apparent lack of TCP/IP support or any match-making service doesn't help either; you're left with just IPX LAN play and the need to dust off your old copy of Kali.

The one attraction Metal Knight Mission has going for it is the price, but why fritter $20 on a run-of-the-mill RTS game when you can save a bit longer and get Age of Empires 2, or one of the more glitzy recent RTS releases like TA: Kingdoms (which is better with the 2.0 patch), Warzone 2100 (also fixed up well with its patch), Homeworld or even the rather disappointing C&C;: Tiberian Sun. If $20 is all you have, well, there's a lot of good bargain bin buys around, like Myth 2Battlezone or the splendid original Total Annihilation. The market is awash with real-time strategy fare - to sell well you need something of a fresh, innovative angle or an exceptionally well-polished and slick product. Sadly Metal Knight Mission falls short on both counts

 

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Jane's Combat Simulations ATF Advanced Tactical Fighters DOS - 1996




Jane's Combat Simulations: ATF - Advanced Tactical Fighters

DOS - 1996

 

Here is the video game “Jane's Combat Simulations: ATF - Advanced Tactical Fighters”! Released in 1996 on DOS, it's still available and playable with some tinkering. It's a simulation game, set in a flight, licensed title, vehicular combat simulator, war and contemporary themes

 

Jane's Combat Simulations: ATF - Advanced Tactical Fighters 0 Jane's Combat Simulations: ATF - Advanced Tactical Fighters 1 Jane's Combat Simulations: ATF - Advanced Tactical Fighters 2 Jane's Combat Simulations: ATF - Advanced Tactical Fighters 3 Jane's Combat Simulations: ATF - Advanced Tactical Fighters 4 Jane's Combat Simulations: ATF - Advanced Tactical Fighters 5 Jane's Combat Simulations: ATF - Advanced Tactical Fighters 6 Jane's Combat Simulations: ATF - Advanced Tactical Fighters 7 Jane's Combat Simulations: ATF - Advanced Tactical Fighters 8 Jane's Combat Simulations: ATF - Advanced Tactical Fighters 9 Jane's Combat Simulations: ATF - Advanced Tactical Fighters 10 Jane's Combat Simulations: ATF - Advanced Tactical Fighters 11 Jane's Combat Simulations: ATF - Advanced Tactical Fighters 12 Jane's Combat Simulations: ATF - Advanced Tactical Fighters 13 Jane's Combat Simulations: ATF - Advanced Tactical Fighters 14

Saturday, June 18, 2022

لعبة حرب الشوارع فاينل فان داتا

 

لعبة حرب الشوارع الجديده 2022

شخصيات متنوعه و مراحل طويله و رؤساء عصابات متنوعين وصعاب في المراحل بشكل مختلف 

حارب في مدينة العصابات و انتقل من مرحله الى اخرى 

عدد لاعبين 1 او 2

جرافيكس بسيط جدا و مريح للعين 

اصوات جميله و مؤثرات متعدده

حمل اللعبه من الرابط بالأسفل



رابط تحميل اللعبه

 تحميل اللعبه

 

Wednesday, June 15, 2022

Alien Storm Genesis 1991


Alien Storm

Genesis - 1991

Alien Storm 0 

  

 Alien Storm (aka エイリアンストーム) is a video game published in 1991 on Genesis by SEGA Enterprises Ltd., SEGA of America, Inc., Tec Toy Indústria de Brinquedos S.A.. It's an action game, set in an arcade, sci-fi / futuristic, shooter and beat 'em up / brawler themes, and was also released on Amiga, Amstrad CPC, Atari ST, Commodore 64 and SEGA Master System.

 

 Alien Storm 0 Alien Storm 1 Alien Storm 2 Alien Storm 3 Alien Storm 4 Alien Storm 5 Alien Storm 6 Alien Storm 7 Alien Storm 8 Alien Storm 9 Alien Storm 10 Alien Storm 11 Alien Storm 12 Alien Storm 13 Alien Storm 14 Alien Storm 15 Alien Storm 16 Alien Storm 17 Alien Storm 18 Alien Storm 19 Alien Storm 20 Alien Storm 21

Alien³ Genesis 1992


Alien³

Genesis - 1992 

Alien³ 0  

 In 1992, Tec Toy Indústria de Brinquedos S.A., Arena Entertainment publishes Alien³ on Genesis. Also published on Amiga, Commodore 64, Game Gear and SEGA Master System, this action game is abandonware and is set in a horror, sci-fi / futuristic, licensed title, platform and puzzle elements themes

 Alien³ 0 Alien³ 1 Alien³ 2 Alien³ 3 Alien³ 4

Rush'n Attack DOS 1989

Rush'n Attack

DOS - 1989

  Rush'n Attack 2

 

 

Rush 'N Attack (known as Green Beret outside the U.S.) is a fun side scrolling platform combat game that sets Konami's standards for excellent military action titles. While not up to the standards of later games (e.g. Contra and Metal Gear), Rush 'N Attack still provides a decent gaming experience.

The plot is simple - you play a Green Beret who has parachuted behind the enemy lines with one goal: destroy the enemies' secret weapon. Your must slash your way through six tough stages to reach the enemies main base, where the secret weapon - the Death Laser - is waiting. Strangely enough, the only weapon you have at the beginning of the game is a combat knife (perhaps you are Rambo's son?). You can pick up other weapons as you go, but they're very scarce, and ammo is always limited.

There is a decent selection of enemies: foot soldiers, karate soldiers, pistol soldiers, machine gun soldiers, artillerymen, paratroopers, and the yellow soldiers who look just like your Green Beret. When you kill a yellow soldier, he'll drop a weapon - the Bazooka, the Grenade, the Pistol, or the Lucky Star, which grants you invincibility. The other weapons all have limited ammo - the Bazooka can only carry three rounds at a time, and you can only carry up to nine Grenades.

The game plays a lot like later Contra, but there is one big difference between the two - the controls. Simply put, the controls in Rush 'N Attack are terrible. For example, you'll be in a particularly tricky spot, with soldiers coming at you from both directions. You'll take some out on one side, then turn around to get the others and accidentally press Up. You then get to watch your Green Beret jump right into the oncoming soldier, which kills him instantly! Since getting hit by anything kills you, and you only have five lives and no "continues" with which to complete the game, you will get frustrated by this annoying control flaw.

If you can master the controls, though, Rush 'N Attack can be a fun, if challenging, game. A constant barrage of enemies keeps you on your toes, and the bosses are very difficult. Recommended only for the most confident of all joystick experts